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VR Hardware and System Builds Is this the real life? Is this just fantasy?


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  #21  
Old 07-28-2016
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Default Re: And so it begins ...

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Originally Posted by MR. Horse View Post
Depends on the game too. If he wants to play new games then yeah you need some real power like a 1080, but anything older and any goid modern gaming system will do. There is a big difference with a game like dirt 3 and newer games with much higher requirements.

Basically at lest duble what you need from the gpu end or that's always been my thoughts.
He's currently on X58 platform, any issues using that?

Is SLI/CF working with VR or only single GPU?
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  #22  
Old 07-29-2016
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Default Re: And so it begins ...

X58 systems still pack a good punch. If he has a faster 1366 system with an overclock and good gpu he should be fine for most games. Cpu demanding games might be slow. He could get a 6 core Xeon for cheap if he needs more power. Id want 6 or 12gb of ram too.
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  #23  
Old 12-08-2016
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Default Re: And so it begins ...

Hey PJ

You went for Vive?
I got Oculus DK2 few years back and Oculus CV1 last year, today I got the Touch controllers.

none touch best experience so far is Assetto Corsa, Nurburgring in a Porsche GT3
- Custom Cup Seat
- Thrusmaster T500 RS wheel
- Thrustmaster Gear stick
- ButtKick Sim attached to bottom of chair: rumble baby!

Hands in game align correctly with real hands on wheel, so immersion is top
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  #24  
Old 12-11-2016
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Default Re: And so it begins ...

@jmke!! It's been such a long time, how have you been?

We had the Vive around in the office for a bit, but frankly didn't continue with it that much. The VR experience has been "nice", but nothing mind-blowing.

Do you have a video of your system?
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  #25  
Old 12-27-2016
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Default Re: And so it begins ...

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Originally Posted by Massman View Post
The VR experience has been "nice", but nothing mind-blowing.
Honestly in my opinion most if not all VR headsets alone are cool but rather boring. But I only used older sets and have yet to try out anything modern.


Its when you combined a driving/flight sim setup or a empty room full of motion sensors that VR makes since.
Just think of playing CC:S with a wireless VR set, room full of motion sensors , toy gun and that funky pain vest... Should be fun if you have a map scaled to the size of the room.
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  #26  
Old 06-17-2017
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Default Re: And so it begins ...

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Originally Posted by Massman View Post
The VR experience has been "nice", but nothing mind-blowing.


Oculus Touch adds another dimension for sure, literally too, I don't have enough space to play most the touch games.

VR is dangerous and won't to only do it in small doses, otherwise risk got get lost and never go outside again



if you don't find any of the games mind blowing, just means you haven't tried the right one yet
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  #27  
Old 06-25-2017
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Default Re: And so it begins ...

Like the image!
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