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HWBOT Unigine Heaven Benchmark HWBOT's first own benchmark application using the Unigine Heaven engine ...

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  #21  
Old 01-29-2012
zeneffect zeneffect is offline
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few more points... 4 invalid checksums all well known legal tweaks
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  #22  
Old 01-29-2012
zeneffect zeneffect is offline
robo cop
 
Join Date: Feb 2008
Location: Hooverville
Posts: 375
Thanks: 0
Thanked 6 Times in 5 Posts
zeneffect
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and chaos ensues....

now when i submit via wrapper, it says not run at default settings. this is totally inaccurate, when trying to cross reference via hwbot www, clicking on dx9 heaven submission takes me to dx11, when submitting the file, it says it cant process the maxmemm submission.

lol?

*edit*

now the www is matching what the wrapper is saying. not run at default settings

here is the log of a run after uninstalling and reinstlling heaven + hwbot wrapper, i didnt delete the appdata, but it seems that its not updating the application data for some reason as the score isnt accurate. deleting the app data for the bench might resolve the issue... need to re-test.



13:05:04 Loading "C:/Users/Computer/Unigine Heaven/heaven_2.1.cfg"...

13:05:04 Loading "d3d9.dll"...

13:05:04 Loading "openal32.dll"...

13:05:04 Set 1280x1024 fullscreen video mode

13:05:05 Set 1.00 gamma value

13:05:05 Unigine engine http://unigine.com/

13:05:05 Binary: Windows 32bit Visual C++ 1500 Release May 21 2010

13:05:05 App path: C:/Program Files (x86)/Unigine/Heaven/

13:05:05 Data path: C:/Program Files (x86)/Unigine/Heaven/data/

13:05:05 Save path: C:/Users/Computer/Unigine Heaven/
13:05:05

13:05:05 ---- System ----

13:05:05 System: Windows 7 (build 7601, Service Pack 1) 64bit

13:05:05 CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz 3555MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT

13:05:05 GPU: NVIDIA GeForce GTX 580 8.17.12.9053

13:05:05 System memory: 4070 Mb

13:05:05 Video memory: 1536 Mb

13:05:05

13:05:05 ---- MathLib ----

13:05:05 Set SSE3 simd processor

13:05:05

13:05:05 ---- Sound ----

13:05:05 Renderer: Generic Software

13:05:05 OpenAL vendor: Creative Labs Inc.

13:05:05 OpenAL renderer: Software

13:05:05 OpenAL version: 1.1

13:05:05 Found AL_EXT_LINEAR_DISTANCE

13:05:05 Found AL_EXT_OFFSET

13:05:05 Found ALC_EXT_EFX

13:05:05 Found EFX Filter

13:05:05 Found EFX Reverb

13:05:05 Found EAX Reverb

13:05:05 Found QUAD16 format

13:05:05 Found 51CHN16 format

13:05:05 Found 61CHN16 format

13:05:05 Found 71CHN16 format

13:05:05 Maximum sources: 256

13:05:05 Maximum effect slots: 1

13:05:05 Maximum auxiliary sends: 1

13:05:05

13:05:05 ---- Render ----

13:05:05 D3D9Render:3D9Render(): Unknown NVidia GPU

13:05:05 Direct3D9 desc: NVIDIA GeForce GTX 580

13:05:05 Direct3D9 driver: nvd3dum.dll

13:05:05 Found required D3DPTEXTURECAPS_CUBEMAP

13:05:05 Found required D3DPTEXTURECAPS_VOLUMEMAP

13:05:05 Found required D3DPTADDRESSCAPS_WRAP

13:05:05 Found required D3DPTADDRESSCAPS_CLAMP

13:05:05 Found required D3DCAPS2_CANAUTOGENMIPMAP

13:05:05 Found optional Vertex shader 3.0

13:05:05 Found optional Pixel shader 3.0

13:05:05 Found optional Vertex texture fetch

13:05:05 Found optional HDR blending

13:05:05 Found optional HDR filtering

13:05:05 Found optional NULL texture

13:05:05 Found optional RGB10A2 texture

13:05:05 Found optional DXT texture compression

13:05:05 Found optional ATI texture compression 1

13:05:05 Found optional ATI texture compression 2

13:05:05 Found optional NVIDIA hardware shadow

13:05:05 Found optional NVIDIA alpha to coverage

13:05:05 Maximum texture width: 8192

13:05:05 Maximum texture height: 8192

13:05:05 Maximum render targets: 4

13:05:05

13:05:05 ---- Physics ----

13:05:05 Physics: Multi-threaded

13:05:05

13:05:05 Unigine~# 3d9_render_use_ati_texture_fetch_4 1 && 3d9_render_use_instancing 1 && 3d9_render_use_nvidia_hardware_shadow 1 && filesystem_delay 0 && render_volumetric 1 && render_textures 1 && render_refraction 1 && render_scattering 1 && render_shaders 1 && render_occlusion 1 && render_parallax 1 render_skip_auxiliary 0 && render_skip_decal_ambient 0 && render_skip_decal_light 0 && render_skip_deferred 0 && render_skip_occlusion 0 && render_skip_opacity_ambient 0 && render_skip_opacity_light 0 && render_skip_post_processing 0 && render_skip_reflection 0 && render_skip_refraction 0 && render_skip_scattering 0 && render_skip_transparent_ambient 0 && render_skip_transparent_light 0 && render_srgb 1 && render_stereo 0 && render_textures 1 && render_translucent 0 && render_use_dual_quaternions 0 && render_use_queries 1 && render_use_scissors 1 && render_volumetric 1 && render_profiler 0 && render_reflection 1 && render_anisotropy 2 && render_auxiliary 1 && render_deferred 1 && render_dof 0 && render_filter 1 && render_force_deferred 0 && render_force_no_impostors 0 && render_force_no_shadows 0 && render_force_no_translucent 0 && render_glow 1 && render_hdr 1 && render_impostor 1 && render_manager_load_meshes 0 && render_manager_load_shaders 0 && render_manager_load_textures 0 && render_manager_warm_shaders 0 && show_messages 0 && show_profiler 0 && render_show_triangles 0 && show_fps 1 && render_restart && ls

13:05:05 ---- Interpreter ----

13:05:05 Version: 2.31
13:05:05

13:05:05 Loading "heaven/unigine.cpp" 35ms

13:05:05 Loading "demos/heaven/locale/unigine.en" dictionary

13:05:05 Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 0ms

13:05:05 Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 2ms

13:05:05 Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 29ms

13:05:05 Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 1ms

13:05:05 Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 3ms

13:05:05 Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 1ms

13:05:05 Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 1ms

13:05:05 Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 5ms

13:05:05 Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 0ms

13:05:05 Loading "core/materials/unigine_water.mat" 1 material 63 shaders 15ms

13:05:05 Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 20ms

13:05:05 Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 1ms

13:05:05 Loading "core/materials/unigine_compute.mat" 4 materials 4 shaders 0ms

13:05:05 Loading "core/properties/unigine.prop" 2 properties 0ms

13:05:05 Unigine~# world_load heaven

13:05:05 Unknown command "3d9_render_use_ati_texture_fetch_4"

13:05:05 Unknown command "3d9_render_use_instancing"

13:05:05 Unknown command "3d9_render_use_nvidia_hardware_shadow"

13:05:05 Variables:

13:05:05 al_sound_extensions = "EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE"

13:05:05 al_sound_renderer = "Software"

13:05:05 al_sound_vendor = "Creative Labs Inc."

13:05:05 al_sound_version = "1.1"

13:05:05 alc_sound_extensions = "ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX"

13:05:05 binary_info = "Windows 32bit Visual C++ 1500 Release May 21 2010"

13:05:05 console_command = "3d9_render_use_ati_texture_fetch_4 1 && 3d9_render_use_instancing 1 && 3d9_render_use_nvidia_hardware_shadow 1 && filesystem_delay 0 && render_volumetric 1 && render_textures 1 && render_refraction 1 && render_scattering 1 && render_shaders 1 && render_occlusion 1 && render_parallax 1 render_skip_auxiliary 0 && render_skip_decal_ambient 0 && render_skip_decal_light 0 && render_skip_deferred 0 && render_skip_occlusion 0 && render_skip_opacity_ambient 0 && render_skip_opacity_light 0 && render_skip_post_processing 0 && render_skip_reflection 0 && render_skip_refraction 0 && render_skip_scattering 0 && render_skip_transparent_ambient 0 && render_skip_transparent_light 0 && render_srgb 1 && render_stereo 0 && render_textures 1 && render_translucent 0 && render_use_dual_quaternions 0 && render_use_queries 1 && render_use_scissors 1 && render_volumetric 1 && render_profiler 0 && render_reflection 1 && render_anisotropy 2 && render_auxiliary 1 && render_deferred 1 && render_dof 0 && render_filter 1 && render_force_deferred 0 && render_force_no_impostors 0 && render_force_no_shadows 0 && render_force_no_translucent 0 && render_glow 1 && render_hdr 1 && render_impostor 1 && render_manager_load_meshes 0 && render_manager_load_shaders 0 && render_manager_load_textures 0 && render_manager_warm_shaders 0 && show_messages 0 && show_profiler 0 && render_show_triangles 0 && show_fps 1 && render_restart && ls"

13:05:05 cpu_count = 8

13:05:05 cpu_frequency = 3555

13:05:05 cpu_info = "Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz 3555MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT"

13:05:05 d3d10_render_desc = "NVIDIA GeForce GTX 260"

13:05:05 d3d10_render_use_alpha_test_level_101 = 1

13:05:05 d3d10_render_use_feature_level_101 = 1

13:05:05 d3d10_render_use_geometry_shader = 1

13:05:05 d3d10_render_use_instancing = 1

13:05:05 d3d10_render_use_replication = 0

13:05:05 d3d10_render_use_transforming = 0

13:05:05 d3d11_render_desc = "NVIDIA GeForce GTX 580"

13:05:05 d3d11_render_use_alpha_test_level_101 = 1

13:05:05 d3d11_render_use_compute_shader_10 = 1

13:05:05 d3d11_render_use_compute_shader_11 = 1

13:05:05 d3d11_render_use_feature_level_101 = 1

13:05:05 d3d11_render_use_feature_level_11 = 1

13:05:05 d3d11_render_use_geometry_shader = 1

13:05:05 d3d11_render_use_instancing = 1

13:05:05 d3d11_render_use_replication = 0

13:05:05 d3d11_render_use_tessellation = 1

13:05:05 d3d11_render_use_transforming = 0

13:05:05 d3d9_render_desc = "NVIDIA GeForce GTX 580"

13:05:05 d3d9_render_driver = "nvd3dum.dll"

13:05:05 d3d9_render_use_ati_texture_fetch_4 = 1

13:05:05 d3d9_render_use_instancing = 1

13:05:05 d3d9_render_use_nvidia_hardware_shadow = 1

13:05:05 data_icase = 0

13:05:05 data_path = "./"

13:05:05 editor_script = "data/core/editor/editor.cpp"

13:05:05 filesystem_delay = 0

13:05:05 filesystem_memory = 64

13:05:05 gl_render_extensions = "GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "

13:05:05 gl_render_renderer = "GeForce 9600 GT/PCI/SSE2"

13:05:05 gl_render_shading_language = "1.30 NVIDIA via Cg compiler"

13:05:05 gl_render_skip_errors = 0

13:05:05 gl_render_use_arb_blend_func_extended = 1

13:05:05 gl_render_use_arb_draw_instanced = 1

13:05:05 gl_render_use_arb_geometry_shader4 = 1

13:05:05 gl_render_use_arb_sample_shading = 1

13:05:05 gl_render_use_arb_tessellation_shader = 1

13:05:05 gl_render_use_arb_texture_array = 1

13:05:05 gl_render_use_arb_texture_multisample = 1

13:05:05 gl_render_use_arb_texture_snorm = 1

13:05:05 gl_render_use_arb_transform_feedback = 0

13:05:05 gl_render_use_arb_uniform_buffer_object = 0

13:05:05 gl_render_use_ext_cg_shader = 1

13:05:05 gl_render_use_geometry_replication = 0

13:05:05 gl_render_use_pseudo_instancing = 1

13:05:05 gl_render_use_pseudo_transform = 1

13:05:05 gl_render_vendor = "NVIDIA Corporation"

13:05:05 gl_render_version = "3.0.0 NVIDIA 185.18.36"

13:05:05 gpu_count = 1

13:05:05 gpu_info = "NVIDIA GeForce GTX 580 8.17.12.9053"

13:05:05 gpu_memory = 1536

13:05:05 physics_num_threads = 1

13:05:05 physics_show_contacts = 0

13:05:05 physics_show_joints = 0

13:05:05 physics_show_shapes = 0

13:05:05 render_anisotropy = 2

13:05:05 render_auxiliary = 1

13:05:05 render_deferred = 1

13:05:05 render_dof = 0

13:05:05 render_filter = 1

13:05:05 render_force_deferred = 0

13:05:05 render_force_no_impostors = 0

13:05:05 render_force_no_shadows = 0

13:05:05 render_force_no_translucent = 0

13:05:05 render_glow = 1

13:05:05 render_hdr = 1

13:05:05 render_impostor = 1

13:05:05 render_manager_load_meshes = 0

13:05:05 render_manager_load_shaders = 0

13:05:05 render_manager_load_textures = 0

13:05:05 render_manager_warm_shaders = 0

13:05:05 render_occlusion = 1

13:05:05 render_parallax = 1

13:05:05 render_profiler = 0

13:05:05 render_reflection = 1

13:05:05 render_refraction = 1

13:05:05 render_scattering = 1

13:05:05 render_shader_defines = "NVIDIA,QUALITY_LOW,QUALITY_MEDIUM,MULTISAMPLE_2,U SE_INSTANCING,USE_SRGB,USE_DEFERRED,USE_PARALLAX,U SE_OCCLUSION,USE_REFLECTION,DIRECT3D9,HAS_VERTEX_S HADER_2X,HAS_PIXEL_SHADER_2X,HAS_VERTEX_SHADER_30, HAS_PIXEL_SHADER_30,HAS_VERTEX_TEXTURE_FETCH,HAS_N VIDIA_HARDWARE_SHADOW"

13:05:05 render_shaders = 1

13:05:05 render_show_decals = 0

13:05:05 render_show_impostors = 0

13:05:05 render_show_lights = 0

13:05:05 render_show_mipmaps = 0

13:05:05 render_show_normals = 0

13:05:05 render_show_occluder = 0

13:05:05 render_show_occlusion = 0

13:05:05 render_show_penumbra = 0

13:05:05 render_show_queries = 0

13:05:05 render_show_scissors = 0

13:05:05 render_show_size = 4

13:05:05 render_show_splits = 0

13:05:05 render_show_textures = 0

13:05:05 render_show_triangles = 0

13:05:05 render_skip_auxiliary = 0

13:05:05 render_skip_decal_ambient = 0

13:05:05 render_skip_decal_light = 0

13:05:05 render_skip_deferred = 0

13:05:05 render_skip_occlusion = 0

13:05:05 render_skip_opacity_ambient = 0

13:05:05 render_skip_opacity_light = 0

13:05:05 render_skip_post_processing = 0

13:05:05 render_skip_reflection = 0

13:05:05 render_skip_refraction = 0

13:05:05 render_skip_scattering = 0

13:05:05 render_skip_transparent_ambient = 0

13:05:05 render_skip_transparent_light = 0

13:05:05 render_srgb = 1

13:05:05 render_stereo = 0

13:05:05 render_textures = 1

13:05:05 render_translucent = 0

13:05:05 render_use_dual_quaternions = 0

13:05:05 render_use_queries = 1

13:05:05 render_use_scissors = 1

13:05:05 render_volumetric = 1

13:05:05 show_fps = 1

13:05:05 show_messages = 0

13:05:05 show_profiler = 0

13:05:05 show_visualizer = 1

13:05:05 sound_app = "openal"

13:05:05 sound_manager_load_samples = 0

13:05:05 sound_occlusion = 1

13:05:05 sound_reverb = 2

13:05:05 system_info = "Windows 7 (build 7601, Service Pack 1) 64bit"

13:05:05 system_memory = 4070

13:05:05 system_script = "heaven/unigine.cpp"

13:05:05 video_app = "direct3d9"

13:05:05 video_extension = 3

13:05:05 video_fullscreen = 1

13:05:05 video_gamma = 1

13:05:05 video_height = 0

13:05:05 video_mode = 4

13:05:05 video_multisample = 1

13:05:05 video_refresh = 0

13:05:05 video_vsync = 0

13:05:05 video_width = 0

13:05:05 world_show_handlers = 0

13:05:05 world_show_lights = 0

13:05:05 world_show_occluders = 0

13:05:05 world_show_physicals = 0

13:05:05 world_show_portals = 0

13:05:05 world_show_sectors = 0

13:05:05 world_show_sounds = 0

13:05:05 world_show_spatial = 0

13:05:05 world_show_triggers = 0

13:05:05 Commands:

13:05:05 editor_analyze = analyze editor

13:05:05 editor_disassemble = disassemble editor

13:05:05 editor_load = load editor

13:05:05 editor_quit = quit editor

13:05:05 editor_reload = reload editor

13:05:05 engine_analyze = analyze engine

13:05:05 filesystem_info = print filesystem information

13:05:05 filesystem_list = print filesystem files

13:05:05 filesystem_reload = reload filesystem files

13:05:05 filesystem_thread = print filesystem threads

13:05:05 memory_dump = print memory dump

13:05:05 memory_info = print memory information

13:05:05 quit = quit from engine

13:05:05 render_info = print render information

13:05:05 render_list = print render textures

13:05:05 render_manager_info = print render manager information

13:05:05 render_manager_reload = reload render manager's resources

13:05:05 render_reload = reload render

13:05:05 render_restart = restart render

13:05:05 sound_manager_info = print sound manager information

13:05:05 state_restore = restore world state (quicksave by default)

13:05:05 state_save = save world state (quicksave by default)

13:05:05 system_analyze = analyze system script

13:05:05 system_disassemble = disassemble system script

13:05:05 system_reload = reload system script

13:05:05 video_grab = create screenshot

13:05:05 video_restart = restart video app

13:05:05 world_analyze = analyze world

13:05:05 world_disassemble = disassemble world

13:05:05 world_load = load world

13:05:05 world_quit = quit world

13:05:05 world_reload = reload world

13:05:05 world_save = save world

13:05:05 Loading "heaven.cpp" 129ms

13:05:05 Loading "demos/heaven/materials/heaven_base.mat" 7 materials 3ms

13:05:05 Loading "demos/heaven/materials/heaven_environment.mat" 12 materials 388ms

13:05:06 Loading "demos/heaven/materials/heaven_ruins.mat" 27 materials 976ms

13:05:07 Loading "demos/heaven/materials/heaven_buildings.mat" 51 materials 1099ms

13:05:08 Loading "demos/heaven/materials/heaven_props.mat" 10 materials 221ms

13:05:08 Loading "demos/heaven/materials/heaven_sfx.mat" 11 materials 32ms

13:05:08 Loading "demos/heaven/materials/heaven_fort.mat" 15 materials 239ms

13:05:09 Loading "demos/heaven/materials/heaven_airship.mat" 26 materials 1413ms

13:05:10 Loading "heaven.world" 4757ms

13:05:10 Unigine~# render_hdr 2 && render_srgb 1 && render_restart

13:05:10 Unigine~# render_restart

13:05:10 Benchmark running

13:06:20 Unigine~# render_dof 2 && render_restart

13:06:26 Unigine~# render_dof 0 && render_restart

13:06:49 Unigine~# render_dof 2 && render_restart

13:07:00 Unigine~# render_dof 0 && render_restart

13:07:11 Unigine~# render_dof 2 && render_restart

13:07:22 Unigine~# render_dof 0 && render_restart

13:09:32 Unigine~# render_restart

13:09:32 Benchmark finished

13:09:32 Time: 259.306
13:09:32 Frames: 45239
13:09:32 FPS: 174.462
13:09:32 Min FPS: 31.3106
13:09:32 Max FPS: 279.857
13:09:32 Scores: 4394.69

13:09:32 Unigine~# quit

13:09:32 Close "openal32.dll"

13:09:32 Close "d3d9.dll"

13:09:32 Memory usage: 128b

13:09:32 Allocations: 2

13:09:33 Shutdown
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Last edited by zeneffect; 01-29-2012 at 22:31.
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  #23  
Old 01-29-2012
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Maybe this invalid checksum issue is related to a bug on our end rather than really a checksum error.
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Old 01-29-2012
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Quote:
Originally Posted by Massman View Post
Maybe this invalid checksum issue is related to a bug on our end rather than really a checksum error.
im thinking its the same as well.

it morphed from checksum to not run at default settings. ive reproduced it again after clearing the app data, heaven, and hwbot then re-installing it all.

clearing the appdata made me lose about 90pts
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Old 01-29-2012
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It makes sense since we upped on-site security recently.

Can you email me one of those submissions in which you disabled some stuff through the console (like tesselation on nvidia)?
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Old 01-29-2012
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email sent
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Old 02-08-2012
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i think global points for the dx9 is a good idea
mfg Blackbolt
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