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  #1  
Unread 03-21-2012, 19:06
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Default Lucid MVP in facts and numbers...

What every overclocker, bencher and gamer is used to be...



What (lucid) marketing says...



What FM says...



What gamers expect...



What hwbot says...



What I (and est. 99.9% users currently) know actually...



What I speculate on hwbot...




PS: WHILE FPS ALWAYS STANDS FOR COMPLETELY / FULLY RENDERED FRAMES, WHICH INDICATES TRUE PERFORMANCE OF A GPU IN 3D


Insert opinion here:



regards
SoF
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Last edited by SoF; 03-22-2012 at 09:09.
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Unread 03-21-2012, 20:46
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Actually the graph should be like this:
F
|
|
|_________S


not

FPS
|
|
|
|__________S

because doing like you did its: FPSPS

love you anyway
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  #3  
Unread 03-21-2012, 20:49
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Yeah, the math is off. It's never funny when the math is off.
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Unread 03-21-2012, 20:49
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i say: ban massman
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Unread 03-21-2012, 20:59
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Maybe we can find a way to calculate total frames skipped, then we can add a new category and award WR's for most frames skipped per 3D bench.
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Unread 03-21-2012, 21:43
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Quote:
Originally Posted by Christian Ney View Post
Actually the graph should be like this:
F
|
|
|_________S

not

FPS
|
|
|
|__________S

because doing like you did its: FPSPS
You need to find the last mistake in everything, don't you?!
keep your "signature-collection" updated"
oh and here is my "the small-printed" safety-guard

Quote:
PS: WHILE FPS ALWAYS STANDS FOR COMPLETELY / FULLY RENDERED FRAMES, WHICH INDICATES TRUE PERFORMANCE OF A GPU IN 3D
Quote:
Originally Posted by Christian Ney View Post
love you anyway
I can't live without you too

Quote:
Originally Posted by Massman View Post
Yeah, the math is off. It's never funny when the math is off.
I bet richie will agree

Quote:
Originally Posted by Gunslinger View Post
Maybe we can find a way to calculate total frames skipped, then we can add a new category and award WR's for most frames skipped per 3D bench.
You don't wanna challenge me in skipping FPS with 03 blackscreen bug - maybe Andre has some backups in that category on very old hdd
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Last edited by SoF; 03-21-2012 at 22:25.
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  #7  
Unread 03-21-2012, 23:33
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Quote:
Originally Posted by SoF View Post
keep your "signature-collection" updated"
You know I have all yours in a .txt file ?
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  #8  
Unread 03-22-2012, 05:32
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do you know what Z-Culling is, fully rendered frames i think you are mistaken, as nvidia has already done away with such things. DUH lol. but seriously its Z-Culling on a larger scale.
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Unread 03-22-2012, 09:13
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Quote:
Originally Posted by sin0822 View Post
do you know what Z-Culling is, fully rendered frames i think you are mistaken, as nvidia has already done away with such things. DUH lol. but seriously its Z-Culling on a larger scale.
Z-Culling only removes rendering objects which are covered by ANOTHER rendering object.
The primary object (e.g. a stone) will always be there, just maybe a butterfly behind that stone wouldn't be rendered anymore.

It is a very practical technique which only optimizes ("tweaks") the rendering process. thus way different from MVP imo.

@christian I know, you told me on cebit
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  #10  
Unread 03-22-2012, 09:47
knopflerbruce knopflerbruce is offline
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Sounds alot like MVP to my ears - the basic idea is that some stuff that is supposed to be rendered isn't, because it's not necessary to render that part to produce the frame.
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